Rich Interaction for the
Internet of Things
Eindhoven, the Netherlands
As more and more objects become part of the Internet of Things, our homes become filled with smart devices and intelligent systems. As the number of networked devices increases, the systems they are a part of grow in size and complexity. This growth results in a paradigm where the interfaces we use to interact with these devices and systems are heavily dependent on screens and buttons.
The designs presented here were developed during a Masters course at the Industrial Design faculty of TU Eindhoven, in which a different design paradigm was explored: The Rich Interaction Paradigm (Frens, 2016). This design paradigm pursuits interactions that provide a rich motor-sensory experience rather than cognitive-heavy screen-based interactions. The challenge was ultimately to explore how this approach could be applied to a growing-systems context.
Our final (speculative) design is an interaction hub that controls the security of a home. It is interface for the outside locks and the windows and shades of a possible future home. Grounded in HCI and interaction design literature, it explores concepts such as centralized and distributed interaction and emergent functionalities. For a better understanding of the concept please watch the video below or read the (report written for the course.
During the first stage of the design process an interface was designed to control electronically dimmable windows.
It was designed for a speculative context where parts of the window could be adjusted in opacity, creating a digital curtain.
The shape of the design communicate possible action possibilities, and the window in the center provides feedback regarding the state of the windows.
In the second iteration a smart key and a lock module are added. The channel in the hub lights up and represents authority flowing to the system.